12DTG

NCEA Level 2 Digital Technologies - Interactive Game Design

Course Description

NCEA Level 2 Digital Technologies - Interactive Game Design

This is a Digital Technologies Course for students who wish to specialise in Game Design.

This course is referred to as a STEAM course, a Science, Technology, Engineering, Arts, and Maths composite course. Students will have the opportunity to create games for PC, Mac, Android and Virtual Reality using industry standard software and tools.

This course will be a University Entrance Accredited course. Students will be required to work collaboratively on game development projects throughout the year incorporating teams of;

  • Artists

  • Programmers

  • Level designers

As well as preparing you for further study within this growing industry, the course provides a useful stepping stone into computer science or software engineering.

“The game industry is expected to have a global revenue in 2018 of more than $130 billion. Many Universities have realised this opportunity and are now offering courses that prepare students for work within the industry and in new emerging technologies like Virtual Reality, and Immersive Game Design including the University of Canterbury.”

Students should have an interest in game development, digital technology, art or programming.

It is recommended that you are able to work well in a team, enjoy solving problems and are highly motivated.

Students will develop projects using an “agile” design framework which includes iterative periods of development which revolve around the design process to:

  • Plan

  • Design and Develop

  • Test, Evaluate and Deliver



Recommended Prior Learning

Any student will have the opportunity to enter this course (regardless of their current knowledge or skill sets), as the course will initially teach and assess essential skills.

Contributions and Equipment/Stationery

$10 Consumables. It is strongly recommended that students purchase a $20 Print Credit from the Student Office.

Pathway

Credit Information

Total Credits Available: 22 credits.
Externally Assessed Credits: 3 credits.
Internally Assessed Credits: 19 credits.

Assessment
Description
Level
Internal or
External
Credits
L1 Literacy Credits
UE Literacy Credits
Numeracy Credits
A.S. 91890 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.1 - Conduct an inquiry to propose a digital technologies outcome
6
6
6
6
6
6
Level: 2
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: Y
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91891 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.2 - Apply conventions to develop a design for a digital technologies outcome
3
3
3
3
3
3
Level: 2
Internal or External: Internal
Credits: 3
Level 1 Literacy Credits: Y
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91893 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.4 - Use advanced techniques to develop a digital media outcome
4
4
4
4
4
Level: 2
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91897 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.8 - Use advanced processes to develop a digital technologies outcome
6
6
6
6
6
6
Level: 2
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91899 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.10 - Present a summary of developing a digital outcome
3
3
3
3
3
3
Level: 2
Internal or External: External
Credits: 3
Level 1 Literacy Credits: Y
University Entrance Literacy Credits: 0
Numeracy Credits: 0
Credit Summary
Total Credits: 22
Total Level 1 Literacy Credits: 12
Total University Entrance Literacy Credits: 0
Total Numeracy Credits: 0

Disclaimer

Burnside High School may change any costs, courses or standards offered without notice.

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