NCEA Level 2 Digital Technologies - Interactive Game Design
Course Description
NCEA Level 2 Digital Technologies - Interactive Game Design
This is a Digital Technologies Course for students who wish to specialise in Game Design.
This course is referred to as a STEAM course, a Science, Technology, Engineering, Arts, and Maths composite course. Students will have the opportunity to create games for PC, Mac, Android and Virtual Reality using industry standard software and tools.
This course will be a University Entrance Accredited course. Students will be required to work collaboratively on game development projects throughout the year incorporating a small team of;
Artist
Programmer
Level designer
As well as preparing you for further study within this growing industry, the course provides a useful stepping stone into computer science or software engineering.
“The game industry is expected to have a global revenue in 2018 of more than $130 billion. Many Universities have realised this opportunity and are now offering courses that prepare students for work within the industry and in new emerging technologies like Virtual Reality, and Immersive Game Design including the University of Canterbury.”
Students should have an interest in game development, digital technology, art or programming.
It is recommended that you are able to work well in a team, enjoy solving problems and are highly motivated.
Students will develop projects using an “agile” design framework which includes iterative periods of development which revolve around the design process to:
Plan
Design and Develop
Test, Evaluate and Deliver
Click the links below for examples of previous student projects.
Recommended Prior Learning
Any student will have the opportunity to enter this course (regardless of their current knowledge or skill sets), as the course will initially teach and assess essential skills.
Contributions and Equipment/Stationery
$10 Consumables.
Pathway
Credit Information
You will be assessed in this course through all or a selection of the standards listed below.
External
NZQA Info
Digital Technologies and Hangarau Matihiko 2.1 - Conduct an inquiry to propose a digital technologies outcome
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Digital Technologies and Hangarau Matihiko 2.2 - Apply conventions to develop a design for a digital technologies outcome
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Digital Technologies and Hangarau Matihiko 2.4 - Use advanced techniques to develop a digital media outcome
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Digital Technologies and Hangarau Matihiko 2.8 - Use advanced processes to develop a digital technologies outcome
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Digital Technologies and Hangarau Matihiko 2.10 - Present a summary of developing a digital outcome