Teacher in Charge:Recommended Prior Learning
Any student will have the opportunity to enter this course (regardless of their current knowledge or skill sets), as the course will initially teach and assess essential skills.
NCEA Level 2 Digital Technologies - Interactive Game Design
This is a Digital Technologies Course for students who wish to specialise in Game Design.
This course is referred to as a STEAM course, a Science, Technology, Engineering, Arts, and Maths composite course. Students will have the opportunity to create games for PC, Mac, Android and Virtual Reality using industry standard software and tools.
This course will be a University Entrance Accredited course. Students will be required to work collaboratively on game development projects throughout the year incorporating teams of;
As well as preparing you for further study within this growing industry, the course provides a useful stepping stone into computer science or software engineering.
“The game industry is expected to have a global revenue in 2018 of more than $130 billion. Many Universities have realised this opportunity and are now offering courses that prepare students for work within the industry and in new emerging technologies like Virtual Reality, and Immersive Game Design including the University of Canterbury.”
Students should have an interest in game development, digital technology, art or programming.
It is recommended that you are able to work well in a team, enjoy solving problems and are highly motivated.
Students will develop projects using an “agile” design framework which includes iterative periods of development which revolve around the design process to:
Design and Develop
Test, Evaluate and Deliver
Click the links below for examples of previous student projects.
NCEA Level 3 Digital Technologies - Computer and Electrical Engineering, NCEA Level 3 Digital Technologies - Interactive Game Design, NCEA Level 3 Digital Technologies - Product & Digital Design, NCEA Level 3 Digital Technologies - Software Engineering and Computer ScienceCareer Pathways
$10 Consumables. It is strongly recommended that students purchase a $20 Print Credit from the Student Office.