NCEA Level 2 Digital Technologies - Product Design Technologies

12DTM
Course Description

Teacher in Charge: Mr J. Creighton

Product design technologies brings together a range of learning areas such as creative design, science, engineering, business studies, digital media, computing, electronics, materials technologies and entrepreneurship in one project-based learning environment.
Product Design Course overview.

This course provides an opportunity for both traditional technologies like web development, databases, software design/programming, multimedia, animation/3D modelling, video, graphic design. as well as emerging technologies like Virtual/Augmented reality. This course is well supported with cutting-edge equipment, like Laser cutters, CNC machines, 3D printers. When you study here, you’ll see how collaboration truly helps to create ideas that shape our world.

Students are introduced to and and use Design Thinking to define a project of interest, identify and develop skills relevant to that project and then work to develop an outcome. Students will also have the opportunity to work together in multi-discipline teams and with a wide range of people throughout the project i.e. other students, teachers, other professional adults as required.

The range of contexts, project options and technical skills are wide and primarily driven by the students' needs. Examples of student work from this course.

This course has strong links with the Product Design course taught at the University of Canterbury and students are also encouraged to exhibit their work for scholarship, and other competitions such as BrightSparks, Science Fair, Inspire Foundation, Callaghan Innovation.

The standards used for assessment draw from the Technology domain, are negotiable, and will be customised to suit individual student projects.

X1: Design Studio 2019
The room has been set up to operate like a Design studio with space for direct instruction, group discussions and workshops, digital and physical production.

Pathway

NCEA Level 3 Digital Technologies - Computer and Electrical Engineering, NCEA Level 3 Digital Technologies - Interactive Game Design, NCEA Level 3 Digital Technologies - Product Design Technologies, NCEA Level 3 Digital Technologies - Software Engineering and Computer Science

Contributions and Equipment/Stationery

$10 ConsumablesIt is strongly recommended that students purchase a $20 Print Credit from the Student Office.


Recommended Prior Learning

Any student will have the opportunity to enter this course (regardless of their current knowledge or skill sets), as the course will initially teach and assess essential skills.


Credit Information

This course is eligible for subject endorsement.

Assessment
Level
Internal or
External
Credits
L1 Literacy Credits UE Literacy Credits Numeracy Credits
A.S. 91354 v3 Generic Technology 2.1 - Undertake brief development to address an issue
2
I
4
Y
A.S. 91355 v3 Generic Technology 2.2 - Select and use planning tools to manage the development of an outcome
2
I
4
A.S. 91356 v3 Generic Technology 2.3 - Develop a conceptual design for an outcome
2
I
6
A.S. 91357 v3 Generic Technology 2.4 - Undertake effective development to make and trial a prototype
2
I
6
A.S. 91890 v1 Digital Technologies and Hangarau Matihiko 2.1 - Conduct an inquiry to propose a digital technologies outcome
2
I
6
Y
A.S. 91891 v1 Digital Technologies and Hangarau Matihiko 2.2 - Apply conventions to develop a design for a digital technologies outcome
2
I
3
Y
A.S. 91893 v1 Digital Technologies and Hangarau Matihiko 2.4 - Use advanced techniques to develop a digital media outcome
2
I
4
A.S. 91897 v1 Digital Technologies and Hangarau Matihiko 2.8 - Use advanced processes to develop a digital technologies outcome
2
I
6
A.S. 91899 v1 Digital Technologies and Hangarau Matihiko 2.10 - Present a summary of developing a digital outcome
2
E
3
Y
Total Credits

Total Credits Available: 42 credits.
Externally Assessed Credits: 3 credits.
Internally Assessed Credits: 39 credits.