NCEA Level 3 Digital Technologies - Product Design Technologies

13DTM
Course Description

Teacher in Charge: Mr J. Creighton

Students are able to take more than one Digital Technology course. Each course counts as a unique domain for University Entrance. For example students taking Product Design Technologies and Interactive Game Design would count as 2 separate University Entrance Domains.

Product design technologies brings together a range of learning areas such as creative design, science, engineering, business studies, digital media, computing, electronics, materials technologies and entrepreneurship in one project-based learning environment.
Product Design Course overview.

This course provides an opportunity for both traditional technologies like web development, databases, software design/programming, multimedia, animation/3D modelling, video, graphic design. as well as emerging technologies like Virtual/Augmented reality. This course is well supported with cutting-edge equipment, like Laser cutters, CNC machines, 3D printers. When you study here, you’ll see how collaboration truly helps to create ideas that shape our world.

Students are introduced to and and use Design Thinking to define a project of interest, identify and develop skills relevant to that project and then work to develop an outcome. Students will also have the opportunity to work together in multi-discipline teams and with a wide range of people throughout the project i.e. other students, teachers, other professional adults as required.

The range of contexts, project options and technical skills are wide and primarily driven by the students' needs. Examples of student work from this course.

This course has strong links with the Product Design course taught at the University of Canterbury and students are also encouraged to exhibit their work for scholarship, and other competitions such as BrightSparks, Science Fair, Inspire Foundation, Callaghan Innovation.

The standards used for assessment draw from the Technology domain, are negotiable, and will be customised to suit individual student projects.

X1: Design Studio 2019
The room has been set up to operate like a Design studio with space for direct instruction, group discussions and workshops, digital and physical production.

Credit Information

This course is eligible for subject endorsement.

This course is approved for University Entrance.

Assessment
Level
Internal or
External
Credits
L1 Literacy Credits UE Literacy Credits Numeracy Credits
A.S. 91608 v3 Generic Technology 3.1 - Undertake brief development to address an issue within a determined context
3
I
4
Y
*
A.S. 91609 v3 Generic Technology 3.2 - Undertake project management to support technological practice
3
I
4
Y
*
A.S. 91610 v3 Generic Technology 3.3 - Develop a conceptual design considering fitness for purpose in the broadest sense
3
I
6
Y
*
A.S. 91611 v3 Generic Technology 3.4 - Develop a prototype considering fitness for purpose in the broadest sense
3
I
6
Y
*
A.S. 91900 v1 Digital Technologies and Hangarau Matihiko 3.1 - Conduct a critical inquiry to propose a digital technologies outcome
3
I
6
Y
A.S. 91903 v1 Digital Technologies and Hangarau Matihiko 3.4 - Use complex techniques to develop a digital media outcome
3
I
4
A.S. 91907 v1 Digital Technologies and Hangarau Matihiko 3.8 - Use complex processes to develop a digital technologies outcome
3
I
6
A.S. 91909 v1 Digital Technologies and Hangarau Matihiko 3.10 - Present a reflective analysis of developing a digital outcome
3
E
3
Y
Total Credits
Approved subject for University Entrance

Number of credits that can be used for overall endorsement: 20

* Only students engaged in learning and achievement derived from Te Marautanga o Aotearoa are eligible to be awarded these subjects as part of the requirement for 14 credits in each of three subjects.

Total Credits Available: 39 credits.
Externally Assessed Credits: 3 credits.
Internally Assessed Credits: 36 credits.